Re: Sony G Series XQD Issues
Actually v.3.1 is enough (and required) to handle these cards - but of course update straight to v.4.0; some nice goodies added...
View ArticleRe: Copy entire card or just clips?
I agree that copying entire card structure to a separate folder is the right way to go, and the free Catalyst Browse is intended to do it in a very efficient fashion. Unfortunately, with all Catalyst...
View ArticleRe: Very bad compression artefacts - only in CineEI and Slog3/S-Gamut3.Cine !!!
So what you're saying Alister is basically that - even if my fiend's connection is still only capable of 8-bit color - he should be using YCbCr4:2:2 and not RGB, even though only the latter offers full...
View ArticleRe: Very bad compression artefacts - only in CineEI and Slog3/S-Gamut3.Cine !!!
So Alister, are you saying that I should leave my Quadro card for computing only and use the DeckLink Studio 4K? I'm a bit at loss here, as the sapecs say HDMI 1.4b only - while with the Quadro, to get...
View ArticleRe: Very bad compression artefacts - only in CineEI and Slog3/S-Gamut3.Cine !!!
Hi Raf, In the meantime, I have located the clip that my screen grabs, linked to in my OP, came from. So I've uploaded a fragment from it for you to inspect and comment. Unlike the previous clip...
View ArticleRe: Very bad compression artefacts - only in CineEI and Slog3/S-Gamut3.Cine !!!
Thanks Alister for your comments. Yes it's badly graded on purpose, which I explained. When graded correctly, the macroblocking is still presennt in the sky's blue. As to Resolve always being 8 bit...
View ArticleRe: Very bad compression artefacts - only in CineEI and Slog3/S-Gamut3.Cine !!!
Alister - afaik the GeForce cards (even the highest models) have the 10-bit "pipeline" artificially blocked to protect the Quadro line. While hacks are popular out there to work around this limitation...
View ArticleRe: Very bad compression artefacts - only in CineEI and Slog3/S-Gamut3.Cine !!!
Oh, and Alister: I'm not going to upload another version of my clip showing the definitely (imho) sub-standard compression handling of the blue sky by XAVC-I with Slog3/S-Gamut3.Cine, but I can assure...
View ArticleRe: Very bad compression artefacts - only in CineEI and Slog3/S-Gamut3.Cine !!!
The opposite would make me happy, dear Alister - a conclusion by someone with more expertise than my own that my camera is NOT faulty Please do not worry - I will not bump this thread up forever.......
View ArticleIs XAVC-480 Mbps coming to the FS7?
I've always been finding the current codec very robust, but easy to go south when compressing large areas of relatively low detail and color changes (like blue skies with a few small clouds here and...
View ArticleRe: Is XAVC-480 Mbps coming to the FS7?
Now that it's been officially confirmed that the neww FS7 mk II doesn't kill the original FS7, and that the latter is still going to receive firmware udates - my question becomes even more relevant....
View ArticleRe: Raw output - The problem with 12-bit linear
So, has anything changed in how people assess the quality of FS7 RAW (especially in comparison to its internal XAVC 10-bit S-Log recording)? I grade for HDR in Resolvve and was just about to buy the...
View ArticleRe: Raw output - The problem with 12-bit linear
Can anyone explain to me why - in order to set recording format to RAW external - the FS7 must be put into Cine EI mode, and Gamma curve can only be S-Log2 or S-log3? Gamma cannot be turned off,...
View ArticleRe: Raw output - The problem with 12-bit linear
Thanks Alister. What happens when I record the FS7 RAW to Shogun Inferno - is the resulting DNxHR (or Prores) clip RAW, or does the Shogun apply an S-log gamma to it? Asking, because those Shogun clips...
View ArticleRe: Raw output - The problem with 12-bit linear
There is no CDNG option yet on Inferno (Atomos claims they will introduce it by summer), so I'm recording to DNxHR. Not having changed any settings on my Inferno after recording S-log3 material from...
View ArticleRe: Raw output - The problem with 12-bit linear
"you must add a gamma curve at this stage) which by default will be S-Log3" OK - and if I prefer S-Log2, how do I set the shogun to use it when converting the 4K 12 bit raw to 10 bit YCbCr video and...
View ArticleRe: Raw output - The problem with 12-bit linear
The new Inferno does have S-log2 curve as well, but as I said earlier: reading their manual (very poor one, Atomos ), and only having used it for a couple of days - my impression is that setting the...
View ArticleRe: Is XAVC-480 Mbps coming to the FS7?
Thanks - didn't think of that... I have the Shogun Inferno now, so my expectations for less compression XAVC is obsolete Piotr
View ArticleRe: FS7 HDMI Banding 4K, 8 bit or 10 bit output
To answer the OP's question: yes, unfortunately HDMI-out on the FS7 (at least mk I) is 10bit 4:2:2 up to 30 fps ONLY. With higher framerates, it's 8bit 4:2:0. This I know first-hand from the EU Prime...
View ArticleRe: FS7 HDMI Banding 4K, 8 bit or 10 bit output
Don't use S&Q, so can't answer that question - sorry. As to your question no. 1 - all true. Piotr
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